A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played

Thursday, February 1, 2018

It's war in the Burning Sands (TMWWBKs campaign)

Tonio looks bemused one minute, he is innocently inquiring if anybody is available for a game at the club next week, next thing he is drafted into the French Foreign Legion promoted to captain and sent of a campaign for a “couple” of months.  In my defence the Burning Sands project is nearly done (ignore does blisters on the back shelf) with one unit, the Tuareg Machine gun, left to paint.

Monday, January 29, 2018

All at sea with the Post Captain

Post Captain
I have been itching to try an Age of Sail game for a couple of years now. Arguable it can one of the most complex games you can play since you are not only playing against an opponent actively out to ruin your day you also must consider the environment which is oblivious to your existence.  To make is slightly more complicated I was looking for a relatively low intensity game ie I did not want to re-fight Trafalgar nor did I not want to be in charge of the flagship of the fleet. I am more interested in the frigates and lower rating ships that are more likely to see action and possible link up to a Sharp Practice or Maurice game.